Sonic landscapes through interactive and linear sound design, implementation, recording, editing, mixing and audio production.
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Sound design, implementation in Wwise, interactive ambience, creature design, combat systems and environmental audio.
Gameplay captures demonstrating tonal ambience, layered combat sounds, and environmental transitions.
Field recording, granular synthesis, modular processing, interactive installations, creative audio exploration.
EXPLOREComposition, mixing, mastering, hybrid orchestral production and cinematic sound design.
LISTENOriginal redesigns showcasing bespoke audio, foley, ambience.