Dan Ritter


Audio
Designer

Sonic landscapes through interactive and linear sound design, implementation, recording, editing, mixing and audio production.

I
V

Game Audio

Wwise and Unity

Sound design, implementation in Wwise, interactive ambience, creature design, combat systems and environmental audio.

Tonal Ambience



Interactive Combat

Gameplay captures demonstrating tonal ambience, layered combat sounds, and environmental transitions.

Interactive Combat

Audio Post

Aus Ruinen - Sound Designer/Editor

Dialogue editing, Foley, ADR, ambience, sound emulation.

LISTEN

Audio Projects

Experimental Sound

Field recording, granular synthesis, modular processing, interactive installations, creative audio exploration.

EXPLORE

Music Production

Composition, mixing, mastering, hybrid orchestral production and cinematic sound design.

LISTEN

Sound Redesigns

Original redesigns showcasing bespoke audio, foley, ambience.



Stray - Trailer redesign

Gloomy, dystopian, underground. Where the silences are loud

LISTEN